Name:
Tyler Hoolaeff
DOB:
07/09/82
Location:
Vancouver
BC, Canada
Career Focus:
Digital
Animator
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Shot 1:
Personal Animation peice and entry for the 11 second club. This shot scored 16th out of 161 entries.
Shots 2 - 4:
Shots from Vanguards Happily N'ever AfterResponsible for all character, prop, and camera animation.
Shots 5 - 9:
Shots from Crash: Mind over Mutant.
Responsible for all character, prop, and the camera animation for shot 9.
Shots 10 - 22:
Shots from Jibber Jabber.
Responsible for all character, prop, and camera animation
Shots 23 - 25:
Shots from Viva Pinata.
Responsible for all character, prop, and camera animation.
Shots 26 - 33:
Shots from Dragons.
Responsible for all character, prop, and camera animation.
Closing shot:
Shot from Viva Pinata Promo Trailer.
Responsible for all character, prop, and camera animation.

Background:
Born in Summerland BC, Canada and raised
15 minutes south in Penticton I was the artistic type from day 1.
Growing up I enjoyed drawing more than sports, which may make me
sound like a strange kid, but I have always been surrounded by many
friends and commonly the one cracking the jokes. As I got older
my artistic talents were still the most prominent and ever developing.
In high school I indulged myself in as many art classes as I could
take, including some that introduced me to film and to digital animation.
In my senior year, my good friend Mike Ricciardi and I won the Gold
in our region for the video production category in the 2000 Skills
Canada competition. This was a great experience, yet I found myself
more interested in the animation area. After I completed high school,
I moved to Kelowna where I had 6 months of traditional animation
instruction. I took a summer to work doing web design, which I had
been doing since '99, to save some money and to research some better
schools. It was then that I discovered Ai CDIS in Burnaby BC, Canada
offered a very promising set of digital animation programs. I enrolled
and began classes in October of 2001. In June of 2002 I had completed
the character animation program and continued through the summer
right into the Digital Animation Masters Program. At the same time
close to a dozen of the keenest students and I began writing and
developing a story for a pilot episode of a 3D television cartoon
entitled "Jaqueline's Steamclock". My classes and first
demo reel entitled "Mervin's Mishap" were completed in
January 2003, leaving a 4 month semester of work experience as the
last of my graduation requirements. The group of us proposed to
the school that we work on our cartoon for our own company as our
work experience. The deal was a go! We needed to incorporated and
Hot Dog Day Entertainment Inc. was born. We set out to complete
a trailer for the episodeWe came into the semester with character
packs, script, and story board that we had completed from July 2002
till then, and began working on our digital assets. As part of the
team I took on minor modeling and led the Animation team. I also
designed and constructed our web site www.hotdogday.com,
and with the help of some very talented voice actors, who my partner
Darryl Pfeil and I selected, as well as some dedicated recording
arts partners, recorded the entire script. The trailer is now finished
and our digital assets and dialogue are in the bank. Unfortunately,
the project has been set to a slow grind on the side as some of
us have found paying jobs in the industry and others are broke and
looking.
Thank you for visiting please
take a look around.
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